Board Game Design.

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There are five key elements to a successful board game: theme, mechanics, dynamics, aesthetics, aboutnessTeen Bubbler particpants are asked:  What game would you create? How would you make it fun and challenging? And can you do it in a 90 minutes?


Jurassic Cell Phone 2

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Second Edition
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This workshop was presented by JT Smith of The Game Crafter, Casey Ineichen and Holly Storck-Post.

Like the First Edition, the object of the game is to reach the only cell phone that landed in the middle of the board. But this time we decided that if they had just transported to a time period without humans that there would not be a predetermined path. So we made the game better by having the players pick a fixed number of 6-sided chips that offer pathways to build their own path to the cell phone. Or to misdirect an opponents path! Once you reach the cell phone, the player picks a special card telling them to accomplish a task like "In 60 seconds: Text a friend and ask them to send you a picture of them taking a selfie while making a pig nose". If you fail, time to restart.

Jurassic Cell Phone 1

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First Edition
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This workshop was presented by Casey Ineichen.

The story goes that you are a scientific team developing a time warp when something goes wrong and you are all pulled through a wormhole to the Jurassic time period when dinosaurs lived. Each player has a path to follow by drawing cards and doing what the card says. Some affect other players too. The object of the game is to reach the only cell phone that landed in the middle of the board. Once there the player picks a special card telling them to accomplish a task like "In 60 seconds: Call a friend and get them to make an animal sound on speaker phone without saying the name of the animal". If you fail, time to restart.

Mini Van Madness

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Find Kenny's Keys!
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This workshop was presented by Casey Ineichen and Holly Storck-Post.

For this game I thought it would be funny to get Kenny [staff] for something, so I had the idea to help Kenny find his keys [because he looses them all of the time]. So the object of the game is to check each room and you draw a card. It could say go back three spaces or it could also be the key. As soon as you get the key you head for the garage.

Jungle Quest

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Its a jungle out there
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This workshop was presented by Casey Ineichen and Holly Storck-Post.

The object is to get to the helicopter to get out the jungle.  The first ones to the helicopter, the rest I guess loose.  Theme is survival. If there’s four people playing then, I guess, the other three is going to be sad if they don’t make it to the helicopter first.