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Like the First Edition, the object of the game is to reach the only cell phone that landed in the middle of the board. But this time we decided that if they had just transported to a time period without humans that there would not be a predetermined path. So we made the game better by having the players pick a fixed number of 6-sided chips that offer pathways to build their own path to the cell phone. Or to misdirect an opponents path! Once you reach the cell phone, the player picks a special card telling them to accomplish a task like "In 60 seconds: Text a friend and ask them to send you a picture of them taking a selfie while making a pig nose". If you fail, time to restart.